Well, darn it all, I almost wish I had made this blog solely about video game music. I could write forever about the subject, but alas, Christmas comes but once a month.
This month, I'm going to explore some tunes from various games. First on the docket is Magic of the Scheherazade (by Culture Brain, 1989). This is obscure NES game is just as difficult to play as it is to spell; anyone who tells you otherwise is blinded by the brilliant sheen of rosy nostalgia. However, the music is excellent and like most games of the time only lasts a few minutes altogether.
Next up is a game that easily sits somewhere in my top ten list of favorite games (perhaps I'll compile some sort of ranking sometime). Of course I'm talking about Final Fantasy Tactics [developed by Squaresoft and released in Japan in June 1997 and in the United States in January 1998 (thanks, wiggerpedia!)]. Featuring a tactical grid-based battle system and a masculine protagonist, Final Fantasy Tactics is a fundamentally different sort of game from the other games in the Final Fantasy series. Most noteworthy, the legendary Nobuo Uematsu did not compose the music for the game. Don't let that influence your perception of the soundtrack because that would be a mistake. (this link goes to a youtube channel that has the entire game soundtrack in one easy package, in case that track tickles your fancy you can listen to some other ones)
Alright, we've gone through a few nice tunes now, now for one that doesn't always bring up nice memories. It's just what we need to see! Star Wolf!
I'll refrain from posting more Star Fox music (and quotes: I may need medical help) for the sake of finishing this post. Last off is a little bit different from any of these other tracks. Some video games feature sound tracks that don't include any original tracks. Popular (or unpopular) music is used to supplement the gameplay aurally rather than new compositions. The Tony Hawk Pro Skater series is one such example. I used to play Tony Hawk Pro Skater 2 on the Playstation with my brothers all the time. To me, Guerrilla Radio by Rage Against the Machine is the de facto theme of the game. Man, that song is sick. (disclaimer: that link sends you to an actual video which also happens not to play through the entire song, but is cut to highlight the awesome tricks.)
It's been a nice ride, but now it's time to get back into some games. Keep playing, and more importantly: keep listening for cool tunes!
Wednesday, March 16, 2011
Friday, March 4, 2011
What I've Been Up To Lately
I'm feeling particularly verbose today. Also, this blog hasn't been updated in almost a month. It's the perfect storm.
Here are some of the games I've been playing lately:
Dragon Quest IX
This game is awesome. It takes a lot of the best elements from the Dragon Quest series (called Dragon Warrior in the United States until recently), and adds several new ones. Most importantly, the class system from Dragon Quest III (often considered to be the best Dragon Quest game... by me) is brought back, but more importantly it is improved upon. Even more importantly, it's on the DS so I can game on campus. Even more more importantly, it is about a year old now so I was able to pick it up at a used game store for a fair price.
Marvel vs. Capcom 3
That's right, the third installment is here! It's gonna take you for a wild ride!
Lame jokes aside, this game is kickin' rad. I can't offer a fair compare-and-contrast report on it, as I never actually played any of the other games in the series. However, I can say that as a player new to the franchise, this game in particular was very easy to learn but not skimpy on advanced maneuvers. Thus, it caters to both the casual and hardcore without losing too much appeal either way. The art style is phenomenal, combining arcade graphics with comic book texture. The characters are fun and flashy, the combat is fast-paced, and the music is hot (Capcom hits it out of the park once again).
Pokemon Emerald
Our friend Will finally sold his copy of this game to me about half a year ago when he was binging on classic games and was strapped for cash. I mainly have been playing it lightly to brush up a little on my Pokemon raising technique (in anticipation of the impending release of the fifth generation of Pokemon games); playing any Pokemon game helps jog my brain into coming up with cool teams and combinations. I just took a jaunt through the Elite Four again with the team that I raised over the Summer (a grass-heavy setup that I went with as a test of patience and skill; Slaking pretty much carried me through the tough parts). Wallace is a piece of dookie. That is all.
Final Fantasy Tactics
I pull this gem out every little while. It certainly makes my top ten list of favorite games (don't ask me to rank games too much, it gets messy). This time, I ran it on my laptop with an emulator (usually I don't play roms legally, but I actually own the real game so I'm completely safe from the law). I won't talk about the game itself too much, because I'd love for everyone to give it a try (like a lot of my favs, it's not everyone's particular cup of tea). The reason I'm running it on an emulator is because FFT has spawned a healthy hacking community; thus, I'm playing the game with a rebalancing hack that redefines the gameplay without mucking too much with the core mechanics (for the folks playing along at home, have you guessed why I'm single?). It's definitely changing up the game experience, which is welcome considering that between my elder brother and me we've probably beaten the game upwards of six times straight through.
With so many great new games slated to come out this year, this is just a transitory period. A new game will come out and I'll end up playing that exclusively for at least a week. After that, it gets put into the rotation with all the other games in my repertoire. Over the years I've amassed a great library of games that I can go back to; I'm never bored. What a fine hobby we gamers have.
Here are some of the games I've been playing lately:
Dragon Quest IX
This game is awesome. It takes a lot of the best elements from the Dragon Quest series (called Dragon Warrior in the United States until recently), and adds several new ones. Most importantly, the class system from Dragon Quest III (often considered to be the best Dragon Quest game... by me) is brought back, but more importantly it is improved upon. Even more importantly, it's on the DS so I can game on campus. Even more more importantly, it is about a year old now so I was able to pick it up at a used game store for a fair price.
Marvel vs. Capcom 3
That's right, the third installment is here! It's gonna take you for a wild ride!
Lame jokes aside, this game is kickin' rad. I can't offer a fair compare-and-contrast report on it, as I never actually played any of the other games in the series. However, I can say that as a player new to the franchise, this game in particular was very easy to learn but not skimpy on advanced maneuvers. Thus, it caters to both the casual and hardcore without losing too much appeal either way. The art style is phenomenal, combining arcade graphics with comic book texture. The characters are fun and flashy, the combat is fast-paced, and the music is hot (Capcom hits it out of the park once again).
Pokemon Emerald
Our friend Will finally sold his copy of this game to me about half a year ago when he was binging on classic games and was strapped for cash. I mainly have been playing it lightly to brush up a little on my Pokemon raising technique (in anticipation of the impending release of the fifth generation of Pokemon games); playing any Pokemon game helps jog my brain into coming up with cool teams and combinations. I just took a jaunt through the Elite Four again with the team that I raised over the Summer (a grass-heavy setup that I went with as a test of patience and skill; Slaking pretty much carried me through the tough parts). Wallace is a piece of dookie. That is all.
Final Fantasy Tactics
I pull this gem out every little while. It certainly makes my top ten list of favorite games (don't ask me to rank games too much, it gets messy). This time, I ran it on my laptop with an emulator (usually I don't play roms legally, but I actually own the real game so I'm completely safe from the law). I won't talk about the game itself too much, because I'd love for everyone to give it a try (like a lot of my favs, it's not everyone's particular cup of tea). The reason I'm running it on an emulator is because FFT has spawned a healthy hacking community; thus, I'm playing the game with a rebalancing hack that redefines the gameplay without mucking too much with the core mechanics (for the folks playing along at home, have you guessed why I'm single?). It's definitely changing up the game experience, which is welcome considering that between my elder brother and me we've probably beaten the game upwards of six times straight through.
With so many great new games slated to come out this year, this is just a transitory period. A new game will come out and I'll end up playing that exclusively for at least a week. After that, it gets put into the rotation with all the other games in my repertoire. Over the years I've amassed a great library of games that I can go back to; I'm never bored. What a fine hobby we gamers have.
Sunday, February 13, 2011
Sound Test 4
For this month’s sound test Timo has graciously allowed me the opportunity to share some of my musical memories with you fine readers. Since last month Timo focused on one of his favorite series that got started in the 6th generation of consoles, I thought I would do the same and talk about the Onimusha trilogy on the Playstation 2. Now much like Splinter Cell a lot of the music in these games is more for ambiance than listening, but like Splinter Cell there are exceptions, and it is those songs, the main themes of the characters, and games themselves that I will be focusing on. Yeah you know you like that sentence ending in a preposition.
Like all logical and good things in life we will begin at the beginning, Onimusha Warlords. The first game in the Onimusha series is both intense and eerie at the same time. Some might even call it intensely eerie. This concept can be perfectly summed up in this awesome track. That song puts me on the edge of my seat just thinking about all the demons I (playing as the bad ass samurai Samanoske Akechi) have had to slice through trying to beat this game.
Other noteworthy songs
Samanoske's theme: This song is awesome and represents the best character in the series but it seemed to obvious of a choice, and doesn’t do as good a job of summing up the feel of the game.
Kaede's theme: This is probably the best song in the game. But you play as a girl when it plays so it doesn’t count.
The second game in the series Onimusha 2: Samurai’s Destiny carries on the aura of the first game really well, but adds a little be more grandness and emotion to the story. I did not play this game as much as a child due to the fact that that the main character switches from the awesome Samanoske to the less awesome Jubei. One would think that would make it harder to find a song that really captured the spirit of the game but luckily this little diddy here is so awesome that it spans pretty much every emotion and feeling a person can get from playing a game and shocked back memories that have long been buried in my mind. If you like that song play Onimusha 2 because it is that song in video game form.
The last game we will be talking about is Onimusha 3: Demon Siege. You would think that since this game already achieved 150% bad assery by not only returning Samanoske to the game, but also by adding a character (Jacques) that is based off of Jean Reno, the composer might just be a douche and let up on the music. Not so. However, rather than give you another track that is all about the tone of the game (I am sure you get the point by now) I thought I’d give you just the overall best Playstation 2 boss battle music(in my opinion). Since this game has 2 main playable characters, and since I am sure that last tune got you all on edge ready to mess some people up, here is a beautiful and calming track from the Jacques side of things.
There is a 4th game in the series, but it once again abandons Samanoske, and was not made by the creator of the series so as far as I am concerned the series, and this blog entry end here.
Like all logical and good things in life we will begin at the beginning, Onimusha Warlords. The first game in the Onimusha series is both intense and eerie at the same time. Some might even call it intensely eerie. This concept can be perfectly summed up in this awesome track. That song puts me on the edge of my seat just thinking about all the demons I (playing as the bad ass samurai Samanoske Akechi) have had to slice through trying to beat this game.
Other noteworthy songs
Samanoske's theme: This song is awesome and represents the best character in the series but it seemed to obvious of a choice, and doesn’t do as good a job of summing up the feel of the game.
Kaede's theme: This is probably the best song in the game. But you play as a girl when it plays so it doesn’t count.
The second game in the series Onimusha 2: Samurai’s Destiny carries on the aura of the first game really well, but adds a little be more grandness and emotion to the story. I did not play this game as much as a child due to the fact that that the main character switches from the awesome Samanoske to the less awesome Jubei. One would think that would make it harder to find a song that really captured the spirit of the game but luckily this little diddy here is so awesome that it spans pretty much every emotion and feeling a person can get from playing a game and shocked back memories that have long been buried in my mind. If you like that song play Onimusha 2 because it is that song in video game form.
The last game we will be talking about is Onimusha 3: Demon Siege. You would think that since this game already achieved 150% bad assery by not only returning Samanoske to the game, but also by adding a character (Jacques) that is based off of Jean Reno, the composer might just be a douche and let up on the music. Not so. However, rather than give you another track that is all about the tone of the game (I am sure you get the point by now) I thought I’d give you just the overall best Playstation 2 boss battle music(in my opinion). Since this game has 2 main playable characters, and since I am sure that last tune got you all on edge ready to mess some people up, here is a beautiful and calming track from the Jacques side of things.
There is a 4th game in the series, but it once again abandons Samanoske, and was not made by the creator of the series so as far as I am concerned the series, and this blog entry end here.
Wednesday, January 26, 2011
Classic Arcade Gaming
New technology is expensive. I don't own an Xbox 360, PS3, or a Wii. The most recent console I have is a PSP, which I rarely use. Sure, I'd love to have the realistic graphics that are seen in the games of these newer consoles, but my current budget doesn't have room to support this kind of spending. Surrounding my television is a plethora of outdated gaming systems. I own an original NES, SNES, N64, and a janky Playstation 2 for feeding my lust for Kingdom Hearts games. I love these old systems for a number of reasons, but my heart truly belongs to another.
Arcade cabinets are the medium through which games are truly meant to be played. Standing in front of a large wooden box that houses a computer system that I will probably never fully comprehend and staring at a pane of glass provides a feeling that will forever beat out sitting on a couch ten feet away from a 46" TV. The player is directly connected to the game that they are playing. The action is happening inches away from your face. It's a feeling to which there is no comparison.
Of course, there are downsides to playing video games at an arcade. Most arcades now focus either on games that supply the player with tickets, or new fashioned racing games like "The Fast and Furious 15: Drifting Into Oblivion". But usually, tucked back in the corner where the carpet is completely worn down but still has the faint planetary pattern print, there are some classic games that supply hours of fun and adventure, and typically for only a quarter each play. The titles of these games always vary, but I've found that most arcades that have come classic cabinets have some form of Pac-Man, be it an original, a Ms., or some hybrid that provides a collection of said games. Alongside these, Galaga is typically a popular title, and also my personal favorite. Unfortunately, working cabinets of many original games are very hard to come by, so some companies have released compilation cabinets with 50+ games on it, but hey, this is better than nothing, right?
I recently visited the local arcade here in Bloomington, IN to see what types of classic games they had. I was pleasantly surprised, while still maintaining a level of sadness and longing. This arcade (Great X Scape in the College Mall) had a minimal selection of games to begin with: a couple of dancing games, House of the Dead 4, a couple of newer fighting games, and air hockey. The classic games were kept separate from these games and were actually outside of the establishment in the mall area. They had a Pac-Man, Ms. Pac-Man, Galaga compilation that is very popular in dying arcades and a Neo-Geo 4 game unit. While this is a short list, it fortunately provided me with some fun.
This is the sad state of arcades nowadays. By bringing video games into the home, all desire to leave the couch and spend quarters for hours of gameplay has become "old school" and is therefore a burden. In order to compete in the dying market, arcades are now forced to supply tacky cookie-cutter games in hopes of drawing in any type of player. These new games also cost eight times the amount of old games. Anyone who wants to play the classic games that literally established video games in popular culture has to get lucky in finding a quality arcade, find a port on a newer system, or scrounge up two grand and purchase their own cabinet. These choices, to put it bluntly, suck. No port of a game will ever come close to the experience or gameplay that an original cabinet provides, and as stated above, my financial limitations prevent me from purchasing anything so grandiose.
For many players, arcades hold a special place in their heart. These players have a favorite game and usually have their personal high score memorized (Galaga, 103,090... I know, pathetic). It is a goal of mine to one day own a classic gaming cabinet, but I know that when that day comes I may have to settle for a newer compilation, as originals are both expensive to purchase and tricky to maintain. Classic gaming will only die out when the players have all disappeared or forgotten the true nature of video games.
Arcade cabinets are the medium through which games are truly meant to be played. Standing in front of a large wooden box that houses a computer system that I will probably never fully comprehend and staring at a pane of glass provides a feeling that will forever beat out sitting on a couch ten feet away from a 46" TV. The player is directly connected to the game that they are playing. The action is happening inches away from your face. It's a feeling to which there is no comparison.
Of course, there are downsides to playing video games at an arcade. Most arcades now focus either on games that supply the player with tickets, or new fashioned racing games like "The Fast and Furious 15: Drifting Into Oblivion". But usually, tucked back in the corner where the carpet is completely worn down but still has the faint planetary pattern print, there are some classic games that supply hours of fun and adventure, and typically for only a quarter each play. The titles of these games always vary, but I've found that most arcades that have come classic cabinets have some form of Pac-Man, be it an original, a Ms., or some hybrid that provides a collection of said games. Alongside these, Galaga is typically a popular title, and also my personal favorite. Unfortunately, working cabinets of many original games are very hard to come by, so some companies have released compilation cabinets with 50+ games on it, but hey, this is better than nothing, right?
I recently visited the local arcade here in Bloomington, IN to see what types of classic games they had. I was pleasantly surprised, while still maintaining a level of sadness and longing. This arcade (Great X Scape in the College Mall) had a minimal selection of games to begin with: a couple of dancing games, House of the Dead 4, a couple of newer fighting games, and air hockey. The classic games were kept separate from these games and were actually outside of the establishment in the mall area. They had a Pac-Man, Ms. Pac-Man, Galaga compilation that is very popular in dying arcades and a Neo-Geo 4 game unit. While this is a short list, it fortunately provided me with some fun.
This is the sad state of arcades nowadays. By bringing video games into the home, all desire to leave the couch and spend quarters for hours of gameplay has become "old school" and is therefore a burden. In order to compete in the dying market, arcades are now forced to supply tacky cookie-cutter games in hopes of drawing in any type of player. These new games also cost eight times the amount of old games. Anyone who wants to play the classic games that literally established video games in popular culture has to get lucky in finding a quality arcade, find a port on a newer system, or scrounge up two grand and purchase their own cabinet. These choices, to put it bluntly, suck. No port of a game will ever come close to the experience or gameplay that an original cabinet provides, and as stated above, my financial limitations prevent me from purchasing anything so grandiose.
For many players, arcades hold a special place in their heart. These players have a favorite game and usually have their personal high score memorized (Galaga, 103,090... I know, pathetic). It is a goal of mine to one day own a classic gaming cabinet, but I know that when that day comes I may have to settle for a newer compilation, as originals are both expensive to purchase and tricky to maintain. Classic gaming will only die out when the players have all disappeared or forgotten the true nature of video games.
Monday, January 24, 2011
102 syllables on Nes
As I sat in class.
I wrote NES haiku.
They are crap. Enjoy.
The Problem
Anticipation
Push in. Push down. Push power
Blue flashing screen. S%!T!
My Oldest Enemies
Shadow Spark Magnet
Hard Top Gemini Needle
Snake Wiley Gamma
Control
Crusty old Dpad.
Dirty scratched cracked grey plastic.
B button won’t work.
The Code
Big captial C.
Right Left Down Up A B Start.
Ten lives left to lose.
Do Not.
Get the cartridge wet.
Store in extreme temperatures.
Clean with alcohol.
The Solution
Pull out. Blow in cart.
Push in. Pull out. Blow in cart.
Push in. Yes! Success!
Sorry to SuperTylerRPG I know the crappy nature of these Haiku will offend you as a poet. I am also aware that Haiku do not really have to be 17 syllables and that that is just a misconception. I like them that way so don't be a cock.
I wrote NES haiku.
They are crap. Enjoy.
The Problem
Anticipation
Push in. Push down. Push power
Blue flashing screen. S%!T!
My Oldest Enemies
Shadow Spark Magnet
Hard Top Gemini Needle
Snake Wiley Gamma
Control
Crusty old Dpad.
Dirty scratched cracked grey plastic.
B button won’t work.
The Code
Big captial C.
Right Left Down Up A B Start.
Ten lives left to lose.
Do Not.
Get the cartridge wet.
Store in extreme temperatures.
Clean with alcohol.
The Solution
Pull out. Blow in cart.
Push in. Pull out. Blow in cart.
Push in. Yes! Success!
Sorry to SuperTylerRPG I know the crappy nature of these Haiku will offend you as a poet. I am also aware that Haiku do not really have to be 17 syllables and that that is just a misconception. I like them that way so don't be a cock.
Tuesday, January 18, 2011
Sound Test 3
This month, we will be examining the musical stylings of one of my favorite game series: Tom Clancy's Splinter Cell. The first game in the series came out in 2002 and was hailed as a breakthrough in lighting effects and stealth gameplay. To me, it was a breakthrough in a lot of things. I loved the characters, the story, the music, and the mood of the game. For brevity's sake, let's talk about the music.
In most of the games, the music serves as ambiance. It rarely takes the forefront, and often doesn't even have any sort of real melody. In short, it generally couldn't get stuck in your head. However, there was one exception for me. Whenever Sam (the protagonist) was caught in scripted events where guards would pour in on his position, this rockin' tune got going. When you hear that riff, you know some hardcore business is going down. Sam Fisher doesn't mess around.
The second game's music is notable in that it was written by acclaimed composer Lalo Schifrin [most famous for writing the Mission Impossible theme (he also composed the soundtrack to the Rush Hour films)]. This guy knew what he was doing. He kept to the tradition of keeping the music in the background, but still put some flavor to it.
Splinter Cell: Chaos Theory, often lauded as the best game in the series, arguably contains the best music of the games (reminds me of a little Capcom series in which the third game has the best music...). Amon Tobin, a famous Brazilian DJ, did the music for the game. As a house musician, Tobin was easily able to make the music part of the environment. He was in his element.
Here's a song from the fourth game. I don't want to talk about the game very much right now.
The fifth game is the most divergent from the series and takes the games in a new direction. The music was no exception. The music was done by Michael Nielson and Kaveh Cohen (who as far as I know are not famous for much else, but may become so in the near future; I really don't know); also of note here, Amon Tobin was asked back to do some tracks as well (he accepted and knocked it out of the park). Here, the music is more active and involved. Overall, it reflects the new style of the game and fits the gameplay as perfectly as the environmental music did in the previous games.
Well, I hope you enjoyed the musical adventures of Sam Fisher this month. Next month, ProtoScott will take a turn at Sound Test. In the meantime, keep your ears open for cool tunes!
In most of the games, the music serves as ambiance. It rarely takes the forefront, and often doesn't even have any sort of real melody. In short, it generally couldn't get stuck in your head. However, there was one exception for me. Whenever Sam (the protagonist) was caught in scripted events where guards would pour in on his position, this rockin' tune got going. When you hear that riff, you know some hardcore business is going down. Sam Fisher doesn't mess around.
The second game's music is notable in that it was written by acclaimed composer Lalo Schifrin [most famous for writing the Mission Impossible theme (he also composed the soundtrack to the Rush Hour films)]. This guy knew what he was doing. He kept to the tradition of keeping the music in the background, but still put some flavor to it.
Splinter Cell: Chaos Theory, often lauded as the best game in the series, arguably contains the best music of the games (reminds me of a little Capcom series in which the third game has the best music...). Amon Tobin, a famous Brazilian DJ, did the music for the game. As a house musician, Tobin was easily able to make the music part of the environment. He was in his element.
Here's a song from the fourth game. I don't want to talk about the game very much right now.
The fifth game is the most divergent from the series and takes the games in a new direction. The music was no exception. The music was done by Michael Nielson and Kaveh Cohen (who as far as I know are not famous for much else, but may become so in the near future; I really don't know); also of note here, Amon Tobin was asked back to do some tracks as well (he accepted and knocked it out of the park). Here, the music is more active and involved. Overall, it reflects the new style of the game and fits the gameplay as perfectly as the environmental music did in the previous games.
Well, I hope you enjoyed the musical adventures of Sam Fisher this month. Next month, ProtoScott will take a turn at Sound Test. In the meantime, keep your ears open for cool tunes!
Sunday, January 9, 2011
A Christmas Update
Well readers the holiday season is over, and I have just today gotten back to school and ended my holiday break. And since, like all good bloggers, I don't have the internet at home, I thought I would use my first hours back online to honor our most commercial season of the year and update all 5 of you followers on what I got for Christmas!
(Since this is a video game blog I will keep the list limited to things pertinent to that topic. Also I will be counting things that I bought with money others gave me.)
Systems:
Super Nintendo Entertainment System (I know it is sad that I did not have one yet.)
Gameboy Pocket (A clear one. Just like I had when I was a young warthog.)
Virtual Boy (It is better than I thought it would be, and will hopefully yield more blog posts in the future)
Games:
For NES:
Ghostbusters 2
Where's Waldo
Exodus Journey to the Promise Land
(Don't worry my friends and family don't totally hate me. I bought 2 of those pieces of crap myself)
For SNES:
Kirby's Dream Land 3
Tetris Attack
Chrono Trigger
(Now that is a pretty serious leap in quality from the NES ones.)
For Sega Genesis:
Toy Story
(What can I say. I am a sucker for movie based Disney Sega games.)
For Gameboy:
Pokémon Yellow
Tetris
Kirby's Dream Land 2
(Nothing like spending money on games that I can guarantee I already own as a boy.)
For Playstation:
Spyro the Dragon
Spyro 2: Ripto's Rage
(I already owned the 3rd one, and don't you just hate only owning one game in a series.)
For Xbox 360:
Bionic Commando
(A remake of an NES game I spent hours trying to unsuccessfully beat? Yes!)
For Virtual Boy:
Wario Land
Baseball
(I wonder which of these I will play more?)
There you have it folks. I hope you enjoy sharing in the joy of my collecting, and maybe someday I will give a complete listing of my collection of video games, seeing as I am the most active collector of the blog. For now though, I wish you all a happy new year, and say god bless consumerism!
(Since this is a video game blog I will keep the list limited to things pertinent to that topic. Also I will be counting things that I bought with money others gave me.)
Systems:
Super Nintendo Entertainment System (I know it is sad that I did not have one yet.)
Gameboy Pocket (A clear one. Just like I had when I was a young warthog.)
Virtual Boy (It is better than I thought it would be, and will hopefully yield more blog posts in the future)
Games:
For NES:
Ghostbusters 2
Where's Waldo
Exodus Journey to the Promise Land
(Don't worry my friends and family don't totally hate me. I bought 2 of those pieces of crap myself)
For SNES:
Kirby's Dream Land 3
Tetris Attack
Chrono Trigger
(Now that is a pretty serious leap in quality from the NES ones.)
For Sega Genesis:
Toy Story
(What can I say. I am a sucker for movie based Disney Sega games.)
For Gameboy:
Pokémon Yellow
Tetris
Kirby's Dream Land 2
(Nothing like spending money on games that I can guarantee I already own as a boy.)
For Playstation:
Spyro the Dragon
Spyro 2: Ripto's Rage
(I already owned the 3rd one, and don't you just hate only owning one game in a series.)
For Xbox 360:
Bionic Commando
(A remake of an NES game I spent hours trying to unsuccessfully beat? Yes!)
For Virtual Boy:
Wario Land
Baseball
(I wonder which of these I will play more?)
There you have it folks. I hope you enjoy sharing in the joy of my collecting, and maybe someday I will give a complete listing of my collection of video games, seeing as I am the most active collector of the blog. For now though, I wish you all a happy new year, and say god bless consumerism!
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